Thanks btw. Honestly I think most of it just comes down to learning the maps, having an actual plan with what you're going to do (What items to get and when, which guides online will help you do), an idea of how to improvise in case you run out of ammo or something (Mostly an issue in the first RPD visit through Birkin 1), and then just being able to kill enemies and bosses.Eva Yojimbo wrote:^ Good job on the S+ man! I can't even imagine playing the game enough where I could do a run like that. Especially with survival horrors where the atmosphere tends to make me want to take more breaks than I do when playing lighter stuff.
That center section is the big problem. It often feels like you can get swiped trying to get to it for no reason.Anyway, did finally continue Dark Souls last night. Manage to beat Bed of Chaos. I actually had mixed feelings about the boss. On the one hand, I actually liked the unique design in comparison with the other bosses. On my second try I figured out I probably had to take out those two glowing balls on the side before I could get to him--pretty standard video game logic. I actually didn't have too much trouble taking out the globes on my first try, even getting to the other one once the ground started caving in wasn't too much of a challenge... but then it took me like four tries to get to that center section. First time I got swatted into the holes, which felt like a really cheap death given that there's no real way to avoid those sweeping arms. Next two times I just plain missed the jump/fall onto the root. Really, the worst part was having to run that looooooong distance through the lava each time to get back to the boss. I can easily see how this could've frustrated some players to no end, especially if they hadn't figured out to take out the globes first and if they had trouble traversing the area from the first to the second.
Haven't heard of this one before. Looks very Lego-y.Gendo wrote:A friend bought us The Touryst; so we started playing that (though we haven't finished Secret of Mana yet). Seems good and interesting so far. Mix of puzzle solving and platforming with a unique art style.
IOW you're a teacher in a religious military academy during (And frankly its ridiculous that you even get this job, the opening of the game is you walking in for other reasons and then basically everyone tripping over themselves to employ you there. Your character is like, 21). The first half of the game is you having adventures as a teacher with the classes of the "Three Houses" of the title, and then the second half of the game is the Three Houses starting an actual war amongst each other that spans the continent. There are three different ways for this second half to go- each route of course depends on which House you choose to side with and actually lead to victory, as you kill off your former students of the other two Houses. I sided with the Black Eagles myself.Wikipedia wrote:Three Houses takes place on the continent of Fódlan. The landmass is divided into three rival nations who are now at peace: the Adrestian Empire to the south and west, the Holy Kingdom of Faerghus to the north, and the Leicester Alliance to the east. The Church of Seiros, based at Garreg Mach Monastery at the continent's center, is the region's dominant religion and is an influential power in Fódlan in its own right. In ancient history, a war raged between the Church's titular founder Seiros and the "King of Liberation" Nemesis, an era which also saw the establishment of the Empire by Seiros. In the thousand years since then, the Kingdom split away from the Empire, then the Alliance declared its independence from both powers. A prolonged conflict ensued, with the Church being responsible for keeping peace. The nobility of Fódlan frequently bear Crests, sigils passed down through families that grant magical powers. Bearing a crest greatly influences dynastic politics, with nobles inheriting Crests valued far above those who lack them. Those who have Crests can also wield powerful artifacts called Hero's Relics. The series's titular "Fire Emblem" appears as the "Crest of Flames", the Crest associated with the Progenitor God.
Players take on the role of the main character, called Byleth by default and who can be either male or female. A mercenary by trade, they become enrolled in the Officers Academy of Garreg Mach Monastery as a teacher. During their journey Byleth is aided by Sothis, a strange and initially-amnesiac girl who appears in their dreams and can only be heard by them. At Garreg Mach Monastery, Byleth chooses one of the three school houses, each aligned to a different nation of Fódlan. They are the Black Eagles led by Edelgard, imperial princess and heir to the Adrestian throne; the Blue Lions, commanded by Prince Dimitri of the Kingdom; and the Golden Deer led by Claude, heir to the Alliance's leading family. The Monastery's staff includes those who directly work for the Church, some of whom are recruitable by the player. Other characters include Jeralt, father of Byleth, and Rhea, archbishop of the Church.
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